Post by chipper on Oct 29, 2007 6:55:23 GMT -5
SHATTERED LEGACIES
Welcome to Year One of Shattered Legacies LARP, a reasonably high fantasy roleplay system run by a bunch of people who wanted to spend their time reffing a contact LARP in York. We are strongly associated with the York University Science Fiction and Fantasy Society and since they supply us with kit, rooms and (most importantly) insurance, to play you must be a fully paid-up member.
Live Action Role Play is a hobby that involves heroic roleplaying and actually performing the the deeds of your character. Fundamentally, we believe that LARP adds a level of immersion often unattainable around a table-top. In Shattered Legacies, players will take on the role of adventurers, men and women who risk their lives regularly in unpredictable situations for the chance of wealth, glory, or whatever else they think they can get. They are based in the newly constructed city of Ambala, on the edge of the known world. To ensure that everybody has as much fun as possible there is a system of ruls designed to keep things fair and safe. Many of these rules are ‘self-reffing’ to maintain the number of Out of Character interactions with the referee team. If any help is needed the team of referees will be available to assist at most times.
Shattered Legacies will be a twice weekly game, running a roleplay-intensive indoor Wednesday night session, and an outdoor combat-based session on Sunday afternoons. Wednesday night sessions will be set in the main of the New Star Inn, home to the adventurers of Ambala. There characters may meet, discuss what has happened to them, what they have achieved, and what they plan to do next. Sundays will see characters journeying outside the city to enact some of these plans.
Much of this can seem very daunting at first. Remaining completely incharacter for three or four hours in a night, when the setting is still new and strange, and the rules still don't make any sense - but we've all been there. If you ever need any help with anything, just ask. Everyone will be happy to explain or encourage, because at the end of the day we have to be working together to have fun.
Welcome to Year One of Shattered Legacies LARP, a reasonably high fantasy roleplay system run by a bunch of people who wanted to spend their time reffing a contact LARP in York. We are strongly associated with the York University Science Fiction and Fantasy Society and since they supply us with kit, rooms and (most importantly) insurance, to play you must be a fully paid-up member.
Live Action Role Play is a hobby that involves heroic roleplaying and actually performing the the deeds of your character. Fundamentally, we believe that LARP adds a level of immersion often unattainable around a table-top. In Shattered Legacies, players will take on the role of adventurers, men and women who risk their lives regularly in unpredictable situations for the chance of wealth, glory, or whatever else they think they can get. They are based in the newly constructed city of Ambala, on the edge of the known world. To ensure that everybody has as much fun as possible there is a system of ruls designed to keep things fair and safe. Many of these rules are ‘self-reffing’ to maintain the number of Out of Character interactions with the referee team. If any help is needed the team of referees will be available to assist at most times.
Shattered Legacies will be a twice weekly game, running a roleplay-intensive indoor Wednesday night session, and an outdoor combat-based session on Sunday afternoons. Wednesday night sessions will be set in the main of the New Star Inn, home to the adventurers of Ambala. There characters may meet, discuss what has happened to them, what they have achieved, and what they plan to do next. Sundays will see characters journeying outside the city to enact some of these plans.
Much of this can seem very daunting at first. Remaining completely incharacter for three or four hours in a night, when the setting is still new and strange, and the rules still don't make any sense - but we've all been there. If you ever need any help with anything, just ask. Everyone will be happy to explain or encourage, because at the end of the day we have to be working together to have fun.